Posts Tagged technology

Digital on Day One of Learning

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A few years ago, I wrote a blog post on The Components of a Digital Age Learning Ecosystem. Now, it’s becoming commonplace for district leaders to consider the digital resources and tools that they provide their teachers and students as the ecosystem that supports teaching and learning. When thinking about that ecosystem from a digital standpoint, reflect on what holds it together. What supports those platforms and enables them to easily share information and data? This connectedness or glue is provided by interoperability, which is most effectively and seamlessly enabled by open standards from IMS Global that any developer or edtech provider can use to ensure and validate effective integrations.

As a teacher in the classroom, it is essential that the instructional digital toolkit works together like pieces of a puzzle without a lot of wasted time and frustration.  One challenge can be making sure that all of the students are able to log in to the various programs easily and securely. An open standard that is used throughout the edtech industry is OneRoster. It keeps student information safe, enables edtech suppliers to provide one-click access to programs, and ensures that students and teachers are provided with the appropriate district-provided digital resources for their classes and courses. 

This may sound like a dream scenario to many teachers who are currently struggling with multiple usernames and passwords for their students that vary with each application. Teachers who are provided access to all of their technology tools directly from their district may be unable to select only those programs that implement OneRoster. However, it is possible for teachers to advocate for the use of the OneRoster standard. School and district leaders can require that their edtech providers support and implement the standard and insist that their products are OneRoster certified by IMS Global. Schools and districts can also join IMS Global and collaborate with other educators and edtech partners to improve the open standards as a community of leaders. 

Being Digital on Day One of Learning means that as soon as students enter the classroom, they are ready to begin utilizing the digital resources available to begin learning. By facilitating easy and equitable access to technology tools and platforms, districts can ensure that they are making the most of their investment and providing teachers with the support necessary to focus on the instructional needs of their students instead of having to focus on the technology. By using technology resources that are OneRoster certified, districts can more effectively realize how to be digital on day one of learning. 

To see an example of OneRoster in action, click here.

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Digital vs Digitized Learning

Digital vs Digitized Learning

As teachers begin to shift toward greater personalized learning experiences for students, their initial steps build upon what they already know from face-to-face instruction. Districts usually provide teachers with easy to use Learning Management Systems (LMS) that can facilitate new learning opportunities with technology. However, the greatest potential of learning with technology tools is that teachers and students can transform the traditional learning environment, processes, and products. Just providing teachers with an organizational tool, such as an LMS, will not lead to transformative practices. Teachers need on-going support if they are to truly transform their classrooms into ecosystems for digital age learning.

A Model for Redefining Learning

The SAMR Model developed by Dr. Ruben Puentedura provides a guideline for explaining the digital transformation. The four levels within this model are Substitution, Augmentation, Modification, and Redefinition. At the Substitution level, teachers merely replace the traditional methods of instruction with digital tools, so instead of reading a printed textbook, the students are printing out their own pages from an online textbook. Instruction is at the Augmentation level when the use of technology benefits a commonly performed task, such as, having students submit their work within an online dropbox instead of having to turn papers in to their teacher in the classroom. At the Modification level, there is a significant change between what happen’s in the traditional face-to-face classroom and the digital age learning ecosystem. An example of this type of instruction is to design an authentic project and to share it in order to receive immediate feedback from others. Finally, instruction reaches the level of Redefinition when something is created that could not exist without the use of technology tools, resources, and access. Furthermore, the ideas and products are also student-generated.

Digitized Learning

Digitized learning encompasses the first two levels of the SAMR Model – Substitution and Augmentation. Compare the Assignments in the above illustration. The Digitized Learning Assignment has the students reading from an online textbook instead of a printed textbook. Rather than writing answers to the chapter questions on paper, the students are writing answers in a document file on a computer. They are told exactly what to create for their end product – a slide show that lists facts of information. Then they are submitting these products within an online dropbox. There are some benefits to this instruction. Namely, all of the student work can be organized online, and they can access the required information and complete the Assignment asynchronously. However, the level of instruction involved requires no creativity or critical thinking.

Digital Learning

To prepare students for an ever-increasing digital world, they need to engage in robust digital learning experiences. In the Digital Learning Assignment in the above illustration, the students are reviewing a variety of multimedia content so that they can learn from multiple resources and points of view. They are asked to reflect on that information to develop an opinion and to create a product that defends their opinions based on evidence. This requires a high level of critical thinking. They have to share their product for feedback and to incorporate that feedback into a finished, published version of their project – providing them with a more authentic audience for their endeavors. By focusing on this type of assignment, the digital learning is more likely to reach the Modification or the Redefinition levels of instruction.

Next Steps…

Review some of the learning experiences that your are providing for your students that involve technology. Consider what level of the SAMR Model are you addressing with your instructional tasks. One simple way of moving to more truly digital learning experiences, instead of solely digitizing learning, is to provide open-ended assignments that encourage students to make choices. Until they have more practice and experience, students often prefer digitized learning activities because they require less effort, and we have taught them how to succeed by following basic directions. Districts and schools can assist teachers by providing the necessary digital resources, a sustainable digital curriculum, consistent professional learning, and achievable expectations. Likewise, multiple opportunities for on-going feedback, support, and collaboration with a variety of digital tools and content can help your students become effective and creative digital learners.

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Perceptions of BYOT

When you see a student with a personal mobile device in the classroom, what do you think is happening with that device?

BYOT Perceptions

In the above illustration, what is the student doing? Here are some possibilities…

  • conducting research
  • creating a project
  • texting a parent, friend, or teacher
  • watching a video
  • playing a game
  • reading a news article

As educators, we could argue the instructional merits of what is happening with the smartphone that the student is holding. Many of our initial thoughts and concerns are framed by our own perceptions and experiences of how we personally use technology.

I read a heavily circulated article this week that detailed some research from the UK on the banning of students personal technology tools. This research revealed that students perform better on standardized tests when their schools ban the use of personal mobile devices. Apparently, this improved performance was due to the lack of distractions. Obviously, I can’t argue with the research, but I do have several questions and thoughts related to the focus of this study and the topic of banning students’ technology tools.

Q1: Why is there so much importance placed on student performance on standardized tests when we have to learn to thrive in a nonstandardized world?

I understand the importance of accountability, and in education, we keep trying to find just the right assessment that will tell us whether or not teachers are effective and students are mastering the appropriate content and skills. However, in our globally connected work force, many of us are faced with choices on the job that challenge us to be creative, communicate well, and think critically. A standardized test should not be the only form of measurement to assess student learning and skills in the conceptual age when they need to generate new ideas for solving problems.

Most students carry mobile learning tools in their pockets. These are the tools they will carry with them in the real world, and these resources should be maximized for success in that complex world.

Q2: How will students learn how to manage distractions and develop the self-discipline to utilize personal technology responsibly when it is banned from school use?

Of course, students¹ personal technology tools can lead to distractions; likewise, students can be distracted by anything that removes them from the tedium of traditional teacher-directed instruction – even their own thoughts. In order for students to learn how to use their devices responsibly, they need to be nurtured and guided with some strategies for learning with these tools; for focusing during a conversation; and for completing tasks at hand. We have all seen adults who have difficulty using their devices responsibly, but most of us are self-taught in their use. By bringing their technology tools to school and with the support of their teachers, students have a greater potential for developing new responsible habits.

Q3: How do schools think they can successfully ban student devices?

With the influx of mobile technology tools, including those that are meant to be worn, there is really no logistical way to successfully ban student devices from school. Students will have the devices in their pockets, bookbags, and even on their wrists. A more sustainable approach is to focus on the responsible use of technology, and the first step in this process is to develop a learning community that acknowledges and respects student access to their devices. It is also important for educators to be prepared with digital resources and curriculum so that students have something to do with their devices when they bring them to school. Learning how to ask the right questions that inspire student inquiry is essential for mobile learning.

Now, note the thought bubble in the illustration…

What do you suppose that the student is thinking?

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Georgia Educational Technology Conference 2013

Screen Shot 2013-11-05 at 12.42.05 PMIt is homecoming week for instructional technology in Georgia; otherwise, this event is known as the Georgia Educational Technology Conference – GaETC 2013.  This is the time when educators from around Georgia and beyond come together to explore innovative new ways to utilize technology to create exciting learning opportunities.  I will be collaborating with colleagues and friends in instructional technology and extending my personal learning network (PLN), and I will be co-presenting two workshops and one additional session throughout the week.

I am including all of the links and information for my sessions in this post.  Select a title of a presentation for an outline and additional resources.  For all of my presentations at GaETC 2013 (@GaETCconf), I encourage everyone to backchannel ideas, questions, and comments to the hashtag #gaetc13 in Twitter.  I hope to add you to my PLN by the end of the conference!

Presentation Links

Workshop: Transforming Learning with BYOT

Tuesday, November 5, 2013, 1:00PM-4:00PM – Room: Board Room 3

Session: Moving from Acceptable Use to Responsible Use Guidelines

Wednesday, November 6, 2013, 1:30PM-2:30PM – Room: Salon A Marriott

Workshop: Building Digital Age Skills with Minecraft

Thursday, November 7, 2013, 9:00AM-12:00PM – Room: Board Room 3

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Mobile Learning Experience 2013

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It is exciting to have the opportunity to attend the Mobile Learning Experience 2013 in Tucson, Arizona from September 16-18!  In addition to collaborating with colleagues and friends in instructional technology while extending my personal learning network (PLN), I am honored by being asked by Tony Vincent and the Arizona K12 Center to present two sessions and deliver the keynote on Monday, September 16!  I have long been inspired by Tony’s work, and his Learning in Hand blog shows the true learning power of connecting students with digital age tools.

I am including all of the links and information for my sessions and the keynote to this post.  Select a title of a presentation for an outline and additional resources.  For all of my presentations at Mobile Learning Experience 2013 (@mobile2013), I encourage everyone to backchannel ideas, questions, and comments to the hashtag #mobile2013 in Twitter.  I hope to add you to my PLN by the end of the conference!

Presentation Links

Session 1: The First Five Days of School with BYOT

Monday, September 16, 2013, 2:00PM-3:00PM – Room: Canyon I

Session 2: The Quest for the Magic App

Monday, September 16, 2013, 3:15PM-4:15PM – Room: Canyon I

Keynote: Mobilize Me! Engaging Digital Age Learners

Monday, September 16, 2013, 6:30PM-7:30PM – Room: Grand Ballroom

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Learning to TRUST with Responsible Use

(Cross-posted at Bold Visions and BYOT Network and cowritten by Jill Hobson, Director of Instructional Technology and Dr. Tim Clark, Coordinator of Instructional Technology – Forsyth County Schools.)

BYOT_babyWhen do you begin teaching responsible use? It should start at birth. Many parents begin creating the child’s digital footprint before the child is even born by posting the ultrasound photo on social media. Ideally when the child enters school you would expect a child to know how to share, take turns, listen to other opinions and know the difference between right and wrong and some understanding of social norms for public and private behavior. In reality we realize that some children come to school unprepared with some of those social skills and so we nurture and model and teach appropriate behavior until these become internalized.

For example,we live in an era where parents have some model for the “sex talk” because most people participated in such a conversation(s) as a child.  There are multiple books and blogs and other resources to help parents with how to handle this issue.  But who among us as parents has a model for ongoing digital citizenship conversation? Most adults have developed their knowledge of social media through experimentation without guidance, yet we wouldn’t want our kids to learn about sex in that way! So, this is an area where the school has a responsibility to step in and join with families in the work of teaching digital citizenship.

From the beginning of a child’s school career, learning about responsible must be an everyday, ongoing, just in time experience. Where would a school find resources for this kind of instruction? One powerful tool for schools AND parents that we recommend is Common Sense Media.

In addition it seems that when issues occur where a young person makes a mistake, the initial reaction leans towards banning whatever device, app or website was involved as a solution.  While this is a quick way to deal with the immediate issue, it misses the larger need to educate students on how to live in a world of the open Internet.  Students need to learn what it means to responsibly make use of these tools.  And it means that we need to know what to do when we end up in the wrong place, when we mess up, or make a poor choice.  How do young people learn to “course correct” without some guidance from the adults in their lives?

Forsyth County Schools has begun to address the way we deal with issue by moving away from the traditional Acceptable Use Guidelines that include a long list of “thou shalt nots” and has replaced them with the FCS Responsible Use Guidelines.  These guidelines include 5 statements outlining behaviors all members of the FCS community will exhibit regarding digital citizenship. We started to recognize that we had been focusing on the 5% of students who might not follow directions and were making all of the “rules” to deal with their issues.  Our goal in transforming the Acceptable Use Guidelines into Responsible Use Guidelines was to focus on the 95% of students who are going to do the right thing.

The district will begin its sixth year of its Bring Your Own Technology (BYOT) initiative in the 2013-2014 school year.  At the onset of implementing BYOT, it seemed necessary to control the devices and applications the students were using in order to ensure safety.  There was some concern about what would happen when students brought their own technology tools to school, and the district leaned heavily on its filtered network as a measure of control.  The big A-HA moment came when students brought devices to school and generally used them responsibly and safely, and the few issues that arose were identified as behavioral concerns to be addressed rather than being technology problems.  The district outgrew its one-size-fits-all Acceptable Use Guidelines and began its quest to develop the new FCS Responsible Use Guidelines.  Some goals of this effort were to have consistent home-school communication and support; to provide some flexibility to local school communities; to teach digital citizenship within the context of students’ personal devices,; and to encompass the growing diversity and different expectations of our learning community.

Here is a poster that we have developed to express the five traits and expectations of the new FCS Responsible Use Guidelines embedded within the overarching concept of TRUST:



We TRUST that the new school year with the new FCS Responsible Use Guidelines will have a renewed focus on digital age learning and citizenship.  To review the FCS Responsible Use Guidelines, please visit http://www.forsyth.k12.ga.us/responsibleuse.

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Spotlight on BYOT Teacher – Jennifer McCutchen

A Note from Tim: Forsyth County Schools in Georgia is in its fifth year of implementing Bring Your Own Technology (BYOT).  The first year was spent on developing the infrastructure, and the last four years have focused on piloting the initiative, developing personal and professional capacity, and eventually spreading the practice of encouraging students to learn with their personal technology tools throughout the district.  I have been so impressed with the dedication of our teachers to transform their classrooms with BYOT!  In this series of posts, I am sharing some of their experiences from different grade levels in their own words.

Guest Post by Jennifer McCutchen (@fcssjmccutchen)
Eighth Grade Teacher – Little Mill Middle School

 My BYOT Transformational Journey

Jennifer McCutchenUsing technology in the classroom was a paradigm shift for me as an educator. I can tell you it was hard to let go of the idea that I needed to somehow take all of my knowledge and transfer it to my students. After quite a bit of self-reflection and the BYOT initiative in our district, I came to understand the true meaning of becoming a facilitator of learning. I shared with a colleague that, as teachers, our job is a lot like a parent teaching our own children to ride a bike. As parents, we know how to ride a bike, but until our own children try it out on their own, they will never learn. It doesn’t start very pretty, there may be bumps and bruises along the way, but very quickly our children ride the bike…and do it well! The same can be said of my own classroom and using technology.

I began my journey by letting go of the fact that I am not going to be an expert on every device that walks into my room. Where I am not the expert, there is a student who is in every class! They love to be the expert and are eager to help each other. I asked students to find apps that they felt like were helpful to them to accomplish tasks that I would normally ask them to simply write and turn in. Students showed my apps such as “Show me” and  “Skitch” where can draw my diagrams from the board, and then use them to make their own about different concepts.  I could see a shift in how students communicate results in the lab. Students create lab write ups with rich discussion posts on WikiSpaces. They were now able to capture video to show chemical reactions. They could use voice overs to explain what happened in their own lab. They began sharing and analyzing student work; applying what they were learning to other situations. They asked such enlightening questions of each other, and made comments that I had never thought of!  They compared data points on graphs, and analyzed why and how their results were alike and different than others. I could see the “light bulb” go off for students regarding human error and the scientific process.

A student summed up BYOT saying, “It used to be that just you (the teacher) saw our work, now everyone sees it. I want mine to be the best.” Peer pressure can be a great motivator, and combining it with technology makes it even greater!

I have learned to leave fear out of my classroom. I have learned to look at technology as a tool that allows students to learn more, do more and become more than they had been. My classroom has become an inviting and exciting place to learn, not just for my students, but for me, too!

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Spotlight on BYOT Teacher – Tracey Abercrombie

A Note from Tim: Forsyth County Schools in Georgia is in its fifth year of implementing Bring Your Own Technology (BYOT).  The first year was spent on developing the infrastructure, and the last four years have focused on piloting the initiative, developing personal and professional capacity, and eventually spreading the practice of encouraging students to learn with their personal technology tools throughout the district.  I have been so impressed with the dedication of our teachers to transform their classrooms with BYOT!  In this series of posts, I am sharing some of their experiences from different grade levels in their own words.

Guest Post by Tracey Abercrombie @TraceyAbercromb
Fifth Grade Teacher – Coal Mountain Elementary School

One Teacher’s Journey

I always wanted to be THAT teacher, the one that actually caused a child to walk away with more than he came in with.  I wanted to do more than just present material and hope for the best.  I like to think. I want my students to enjoy it too.  In my 18 years, I thought I did this well.  Except, from time to time I would notice certain students struggle to pay attention or periodically lose focus.  I always worked to keep those kids engaged.   A.D.D., Special Education, gifted, A.D.H.D, and painfully shy.  Those kids were my challenge-daily.  The million dollar question was, HOW? How could I keep these students engaged at a high level?  Sometimes we would spend entire lessons on a knowledge level activity, like vocabulary. How could I bring lower students up, while making sure I push my gifted students to new heights?

Times are changing.  Now, not only do I still have the same types of learners; that hasn’t changed.  But, the distractions have.  Kids seem to have more distractions than ever.  Social media, smart phones, texting…As teachers, we have two choices. Embrace the distractions or fight them.  Our county decided to embrace the only thing that seemed to be holding ALL kids’ attention.  If these devices could hold the focus of any type of learner, why would we fight it? Why not learn to use this for good?

Project-CreationI was petrified.  A year ago I didn’t know how to use any of these devices.  But, my students did. That’s all that mattered. My students couldn’t wait for the opportunity to use their device in class.  I saw something in their eyes that told me I could do this.  We tried one website together and were amazed at how it joined my computer with theirs, while showing it on the board.  My mind went wild with ways I could begin using just this website to make our content come alive.  Then, we tried another website.  Before long, the kids were telling me about great apps they could use to produce the same things we were already doing.  My classroom had evolved from direct instruction with me leading every angle to a fresh, new student centered place my kids wanted to be. The answer to my never-ending question of “how” to reach every learner was unfolding right before my eyes.   I was changing…one website and one app at a time. I felt like a kid again and began to really enjoy my content.  I watched every single child engage.  The playing field was leveled for every learner.  The A.D.D child, the special education, the gifted, and yes, even the painfully shy was freed to speak, even if only through texting.  I was quickly learning that my job was no longer to be the giver of information, but to help students use the information at their fingertips to discover, to analyze, to create and to problem solve.

Embracing BYOT is helping me to reach ALL learners, where they are, not just the easy students.  It’s a tool.  A tool meant to add to what we are already doing, not to replace it.  I’ve learned to keep the art projects, and allow students the choice of how they create their final product. Yes, some kids still choose markers and poster board, and that’s okay. 🙂  BYOT provides immediate differentiation.  It encourages collaboration, while building community and fostering real growth.  I honestly believe that my journey is helping me to become “THAT” teacher…the one I have always wanted to be.

See more from Tracey on NBC News At One School District, the Motto is BYOT – Bring Your Own Technology.

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Connected to Learning with BYOT

When students use their own technology tools within a Bring Your Own Technology (BYOT) classroom, they can construct new connections that lead to new opportunities for learning.  However, many teachers are afraid of what can happen when students make these connections, but these fears are often unfounded when students explore new ways to learn with their own technology at school.  In this post, I describe some different ways that students can connect at school and some possible resources for making those connections, and I included Twitter, Facebook, and YouTube even though those sites may not be appropriate for all ages and are blocked within many school settings.

Students Connecting to Each Other

Students can connect with each other via their technology devices, and according to a recent study, approximately 63% of teens say they communicate with text messages with others in their lives (Lenhart, 2012).  Yet, when many students enter their schools, their handheld devices are banned, and communication with their peers are limited in order to listen to lectures and direct instruction in preparation for standardized tests.  In the BYOT classroom, however, students can learn and practice new ways to connect with each other through the use of social media when they are involved in collaborative activities with their devices. Participating in group assignments such as developing a class wiki or creating a photo journal can encourage students to share their ideas and demonstrate their learning.  Here are some additional resources for helping students connect with each other.

Students Connecting to Teachers

The bond that teachers can create with the students in their classrooms can help to develop the expectations and community necessary for a successful BYOT initiative.  These connections can be motivating to students and help them become persistent learners.  In the BYOT classroom, students can develop connections with their teachers as they work alongside each other to utilize technology in the discovery of new concepts and strategies. The traditional role of the teacher as the expert of content knowledge who disseminates that understanding to students through lectures is is often turned upside down in the digital age when as a community of learners, teachers and students build new meanings together.  Students can connect with their teachers through the following collaborative tools that allow them to discuss topics they are learning in class and send messages to each other.

Students Connecting to Content

Many of the concepts that students learn in school are unfamiliar and abstract.  By using their own technology devices that they have personalized with their favorite apps and shortcuts, students in the BYOT classroom are able to make greater connections to the content that they are learning.  They are also able to locate the information they need just in time to understand these new concepts. Digital Age learners expect to be find ready information as needed to answer their questions, and that information needs to be engaging, visual, and interactive to achieve maximum impact on students.   Students can connect with content to demonstrate what they know and with their technology tools they have the capability to emphasize their unique areas of strength and particular talents.  These resources can help students connect to content at home and school.

Resources:

Lenhart, A. (2012, March 19). Teens, smartphones, & texting. Retrieved from http://pewinternet.org/Reports/2012/Teens-and-smartphones/Summary-of-findings.aspx

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Triple AAA Support for BYOT

Effective  supports are essential for scaffolding and sustaining a transformational implementation of BYOT.  This transformation is the metamorphosis that classrooms undergo when students are encouraged to use their own technology tools to produce rather than just consume content.  Similar to how car owners can subscribe to AAA services in case their vehicles break down or get a flat tire, there is also a triple AAA to facilitate learning with BYOT.  The AAAs of BYOT  include Agency, Affinity, and Authorship.

Agency

Having a sense of agency refers to students owning the work necessary within the community.  Because they are personally invested in their own technology tools, they can develop new uses and strategies for learning with them that arise from collaborating with their classmates and their teachers.  Since they have been utilizing those same devices at home for entertainment or communication, they are experts in those aspects of their technology, but they often need the guidance of others in their classroom in order to discover how to learn with them.  All of these efforts, however, can empower students to make relevant personal connections to the content and to each other that extend beyond the school walls.

Affinity

The affinity of students for learning is revealed as they begin to exhibit a passion for the work.  There is no single instructional method or assignment that encompasses the capability of every device or the interest of every student.  When students use their own technology for learning, they are able to choose what aspects of a topic interest them and how they will show what they have learned.  Of course, students are not accustomed to being able to make authentic choices within most school settings, but again, this is where the learning community can nurture affinity by recognizing and supporting the individual strengths and capabilities of its members.  These talents often lead to students being branded by the rest of the group, and a student may become known as the one with the necessary qualifications and skills to complete a task, which can possibly lead to future job opportunities.

Authorship

As students began designing and creating original content with their devices and sharing these authentic products with others, they practice authorship.  Using their technology tools for productive reasons provides students with new incentives for learning.  Developing authorship within students ensures that their efforts are worthwhile.  Through this perception of purpose within their work, students are able to achieve higher levels of retention as their projects possess meaning to the students themselves and to the larger learning community both within the school and globally.  It is through authorship in BYOT that students practice the skills and confidence that are necessary for future academic and occupational successes.

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