Day 3 of BYOT

This is Day 3 of a series of posts to provide strategies for the first week of school in a Bring Your Own Technology (BYOT) classroom.  These ideas are my suggestions for developing a learning community during the first five days of school that can hopefully lead to an effective BYOT implementation for the rest of the year.  Please modify these activities to better suit the needs, interests, and abilities of your students.

Scenario: Through consistent collaborative work with their technology tools, students are learning and practicing new uses for their devices.  Even though it is still early in the year, they are developing into a community with a common vocabulary regarding expectations for online communication and for the responsible use of technology.  Although every student may not have a device, the school’s technology resources are being used more than ever to facilitate instruction.  However, the students still need to learn additional ways to scaffold the use of their tools for a variety of learning activities.

Activity – Encourage Participation

On Day 1 of this week, the students began a wiki page about ways they could learn with their devices.  Continue to add to this list by having the students brainstorm specific activities they could complete each day with their devices.  For this brainstorming activity, have students use the Socrative Student app (iOS, Android) to encourage the participation of all the students.

Socrative

Socrative is a student response system that works on all web-enabled devices (including many e-readers), and students can download the free app for both iOS and Android devices.  At this time, teachers can sign up for a free account, and with the free teacher app (iOS, Android), they can lead the student response activity from their teacher laptop/desktop or from their handheld devices.  Socrative enables teachers to pose multiple choice, true/false, and short answer questions.  The other activities that teachers can conduct are pre-made quizzes, exit ticket activity, and a space race game where students can engage, either individually or collaboratively in a game using a pre-made quiz.  Teachers can also manage and share their quizzes with other colleagues.

Students do not need accounts to use Socrative; they just select the link (on the Internet) or the app on their handheld devices.  Then they enter the room number that the teacher provides them from the teacher account and then join the room.  They are directed to wait until the teacher begins the activity (by asking a question or starting a quiz), and then they enter their names and begin.

For this activity, log into Socrative and select a Short Answer quiz.  Ask the students what ways that they can use their devices at school to complete tasks they already do without technology.  Instead of raising their hands to answer the question, have students submit their suggestions using Socrative and their devices.  If they do not have a device, they can use the Internet-based Socrative application from a school technology resource, or they can collaborate with a peer and submit an answer with one device.

Using Socrative is a more effective way to encourage participation than just raising hands because this models the expectation that all students have valuable insights to be shared rather than only the students who are more comfortable with speaking in front of the group.  After the students submit their suggestions, Socrative enables the teacher to have the students vote on the answers.  This polling can help to generate further discussion.  Another student can also be involved by entering all of these suggestions in Wikispaces within the class wiki page – Ways to Learn with Our Devices.

Here are some possible ideas for additional ways that students can use their devices to enter into the class wiki page:

  • Solve math problems with a calculator app
  • Use an online thesaurus or app during writing assignments
  • Define unfamiliar vocabulary words
  • Take notes during lessons
  • Enter due dates on a calendar
  • Research new concepts
  • Read eBooks
  • Participate in online discussions

Another suggestion for using Socrative is to have students submit their own questions (using the Short Answer option) that the teacher can then use in pre-made quizzes or as follow-up questions.  These questions can be based on new content or topics, and they encourage the students to think about what they are learning.  Try this activity by having the students submit questions about Responsible Use and then pose those questions to the class.  Their questions and answers can also be uploaded to the class wiki page – Our Responsible Use Guidelines – if additional recommendations are generated.

Homework (Post these assignments in Edmodo.)

  1. Develop your Wikispaces profile.  Yesterday, you created your profile in Edmodo.  Tonight, you should also develop your profile in Wikispaces.  Again, this personalizes the experience of working within a social network.  As part of your profile, you should upload an appropriate photo or avatar that represents you.  As always, if you do not have a computer at home to complete this assignment, you will be provided time to complete it at school.  Try to come to school tomorrow with a completed profile in Wikispaces.
  2. Download these apps: Research and download apps that help you complete the different class activities listed in our class wiki.  Recommend these apps to the other members of the class in our Edmodo group.

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